Skip to main content

Build AR/VR Games from Scratch

Learn to develop cross-platform immersive experiences through hands-on projects and real production workflows. Our autumn 2025 program takes you from fundamentals to shipping your first game.

Request Information
Student working on VR development project with headset and workstation

Your Development Journey

The program follows a structured path where each phase builds on previous skills. Most students complete the full curriculum in 14 months while working part-time on projects.

1
Months 1-3

Foundation Phase

Start with Unity basics and C# programming. You'll create simple 3D environments and understand spatial audio. We cover input systems and basic user interactions that work across different platforms.

Unity Engine C# Scripting 3D Fundamentals Version Control
2
Months 4-7

Platform Development

Move into VR-specific development with Quest and PC platforms. Learn optimization techniques, hand tracking, and room-scale experiences. Build your first complete VR demo that runs smoothly on standalone headsets.

XR Toolkit Performance Tuning Interaction Design Physics Systems
3
Months 8-11

Production Skills

Work on team projects using real production pipelines. Handle asset management, multiplayer basics, and cross-platform deployment. This phase focuses on completing projects and solving actual development challenges.

Team Workflows Build Systems Multiplayer Basics Testing Methods
4
Months 12-14

Capstone Project

Design and ship your own VR game from concept to store submission. You'll handle everything including user testing, performance profiling, and creating store assets. Graduate with a published title in your portfolio.

Project Management Store Submission User Testing Portfolio Development

Where Students Started

Everyone comes from different backgrounds. Here's what some recent graduates were doing before joining.

Portrait of Luka Horvat

Luka Horvat

Junior VR Developer at Gaming Studio

Worked in graphic design for three years before switching. Started with zero coding experience and finished with two published VR demos on SideQuest.

Portrait of Marina Babić

Marina Babić

XR Developer at Tech Firm

Came from web development background. Used existing programming knowledge to focus on 3D concepts and VR-specific interactions during the program.

Portrait of Tomislav Kovač

Tomislav Kovač

Freelance AR Developer

Studied architecture but wanted to work in games. Now builds AR experiences for architectural visualization clients using skills from both fields.

Program Details

What You'll Need

A Windows PC capable of running Unity (16GB RAM minimum) and basic English reading skills for documentation. VR headset access helps but isn't mandatory since we have lab equipment available during workshop sessions.

You don't need prior programming experience. About half our students start completely new to coding and catch up within the first month through extra practice sessions.

Schedule Format

Classes run twice weekly in the evenings (Tuesday and Thursday, 6:30pm to 9pm) with Saturday workshops every two weeks. Expect around 12 hours weekly including homework and project time.

Everything's recorded so you can review material or catch up if you miss a session. Most people balance this with full-time work, though project months get busier.

Assessment Approach

No written exams. You're evaluated on completed projects and code reviews. Each phase ends with a working build that demonstrates specific technical skills.

  • Four major project submissions throughout the program
  • Code reviews with feedback on structure and optimization
  • Peer testing sessions where students try each other's builds
  • Final capstone project with full development documentation

Support Resources

Access to Discord community with instructors and alumni who answer questions usually within a few hours. Weekly office hours for one-on-one help with stuck points in your projects.

We maintain a resource library with examples, asset packs, and debugging guides specific to common VR development issues you'll encounter.

Ready to Start Building?

Applications for autumn 2025 intake close on August 20. We review submissions on a rolling basis and spots fill up quick.

Get Application Details