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Building AR and VR Experiences That Actually Matter

We started making games because we were tired of watching good ideas turn into forgettable experiences. Since 2019, we've been teaching people in Croatia how to create cross-platform AR/VR projects that work in the real world.

How We Got Here

Back in 2019, three developers met at a conference in Zagreb and realized we all shared the same frustration. Everyone was talking about AR and VR like it was magic, but nobody was teaching the practical side of building games that actually ship.

We decided to do something about it. Started with weekend workshops in a borrowed office space. Word spread. By 2021, we had our first full cohort learning Unity and cross-platform development.

2019

First workshop series launched with 12 participants in Zagreb, focusing on foundational Unity development

2021

Expanded to full six-month program covering AR/VR game development from concept to deployment

2023

Introduced advanced modules for multiplayer integration and Quest platform optimization

2025

Now preparing autumn curriculum with emphasis on Apple Vision Pro development techniques

Students collaborating on VR development project in classroom environment

Real Projects Only

We don't do toy examples. Students build actual games that can ship to app stores. You'll work with real constraints, real performance issues, and real deployment pipelines. That's where learning happens.

Platform Agnostic Thinking

Quest, Pico, mobile AR, desktop VR. We teach you to think about design patterns that work everywhere. The hardware changes constantly, but solid architecture doesn't.

Debug First Mentality

Half of game development is figuring out why something broke. We spend serious time on debugging techniques, performance profiling, and troubleshooting. These skills separate hobbyists from professionals.

Who's Teaching This Stuff

Our instructors are working developers who still ship games. They teach evenings and weekends because they actually enjoy helping people figure this out.

Portrait of Vedran Maric, Lead VR Developer

Vedran Marić

Lead VR Developer

Spent five years building training simulations for industrial clients before switching to games. Knows more about Unity optimization than anyone should. Teaches our performance and cross-platform modules starting October 2025.

Portrait of Katarina Blazevic, AR Systems Architect

Katarina Blažević

AR Systems Architect

Built mobile AR experiences for tourism and education sectors across Europe. Specializes in ARKit and ARCore integration. Leads our mobile AR development track and handles the tricky spatial mapping problems nobody else wants to touch.

Ready to Build Something Real?

Our next program starts in autumn 2025. Six months, hands-on development, real portfolio projects. Check out the full curriculum or just reach out if you have questions.