Build AR and VR Games That Actually Work
Most people think immersive development is hard. And yeah, it can be—but not when you're learning from folks who've shipped real titles. We teach Unity, Unreal, and spatial design through projects you'll actually want to show off.
See Our Programs
Three Tracks, One Goal
You don't need to know everything. Pick the path that fits where you want to go—whether that's VR experiences, mobile AR, or full cross-platform games.
VR Foundations
Start with headset development. You'll work in Unity, build interaction systems, and understand how people move in virtual space. Perfect if you're just getting into immersive tech.
14 weeksAR Mobile Studio
Focus on phones and tablets. ARKit, ARCore, world tracking—everything you need to place digital objects in the real world. Good for people who want to build apps people can download today.
12 weeksCross-Platform Mastery
Build once, deploy everywhere. This track covers optimization, platform differences, and how to ship the same game to Quest, iOS, and standalone headsets without losing your mind.
16 weeks
The Stack You'll Learn
We're not chasing trends. These are the tools studios actually use in 2025. You'll get comfortable with industry-standard engines and frameworks—nothing obscure or experimental.
By the end, you'll have a portfolio with real builds—not just tutorial clones. We believe in learning through making stuff that matters.
Upcoming Cohorts
We keep groups small so you get actual feedback. Classes fill up quick, so if a date works for you, don't wait too long.
Autumn 2025
Starts September 15, 2025
8 spots remaining
Winter 2026
Starts January 20, 2026
12 spots available
Spring 2026
Starts April 6, 2026
Applications open March
What Students Build Here
These aren't polished marketing demos. They're real projects from people who came in knowing very little about game engines. Some went on to join studios. Others launched their own apps. All of them figured it out by doing.