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Build AR and VR Games That Actually Work

Most people think immersive development is hard. And yeah, it can be—but not when you're learning from folks who've shipped real titles. We teach Unity, Unreal, and spatial design through projects you'll actually want to show off.

See Our Programs
Student working on VR game development project in Unity engine

Three Tracks, One Goal

You don't need to know everything. Pick the path that fits where you want to go—whether that's VR experiences, mobile AR, or full cross-platform games.

VR Foundations

Start with headset development. You'll work in Unity, build interaction systems, and understand how people move in virtual space. Perfect if you're just getting into immersive tech.

14 weeks

AR Mobile Studio

Focus on phones and tablets. ARKit, ARCore, world tracking—everything you need to place digital objects in the real world. Good for people who want to build apps people can download today.

12 weeks

Cross-Platform Mastery

Build once, deploy everywhere. This track covers optimization, platform differences, and how to ship the same game to Quest, iOS, and standalone headsets without losing your mind.

16 weeks
AR development workspace showing Unity interface and mobile testing

The Stack You'll Learn

We're not chasing trends. These are the tools studios actually use in 2025. You'll get comfortable with industry-standard engines and frameworks—nothing obscure or experimental.

Unity 2023 LTS Unreal Engine 5 XR Interaction Toolkit ARKit & ARCore OpenXR Blender Integration

By the end, you'll have a portfolio with real builds—not just tutorial clones. We believe in learning through making stuff that matters.

Upcoming Cohorts

We keep groups small so you get actual feedback. Classes fill up quick, so if a date works for you, don't wait too long.

Autumn 2025

Starts September 15, 2025

8 spots remaining

Winter 2026

Starts January 20, 2026

12 spots available

Spring 2026

Starts April 6, 2026

Applications open March

Get Program Details

What Students Build Here

These aren't polished marketing demos. They're real projects from people who came in knowing very little about game engines. Some went on to join studios. Others launched their own apps. All of them figured it out by doing.

Student-created VR puzzle game environment with interactive objects

VR Escape Room

Built by Luka during his first 8 weeks. Full physics interactions and multiplayer support.

Mobile AR navigation app showing real-time waypoint markers

AR Navigation Tool

Marin's capstone project. Now has 2,000 downloads on the App Store.